Even if officers get two shares that isn't much money per person. If you kill them all you get a reputation as bloodthirsty murderers rather than just pirates and other people are even more invested in hunting you down and killing you.įirst of all, ships aren't THAT expensive, and the entire crew will want a cut. If you enslave them you get a reputation as slavers. If you set them free in life boats or something you leave people alive to identify you. Taking a ship creates the problem of what do you do with the crew of that ship. But that's also why repeatedly stealing ships themselves is likely to convince various merchant guilds that the PCs are enough of a problem to hire mercenaries or assassins to put a stop to them by any means necessary. Ships are expensive, that's why the PCs want them. Taking the ships themselves is likely to get the PCs a lot more negative attention. Taking cargo from ships you raid already pisses off the owners of those ships but can be seen as the cost of doing business, especially if they're sailing through pirate-infested waters. Finding someone to buy a ship, particularly a stolen one, can end up being an adventure on its own. Unlike a lot of things the PCs are going to be selling, it's not safe to assume that there's always a buyer for a ship the PCs want to sell. They're expensive and rather specialized. The ships will sell for half price to start with, and that price can be further reduced depending on how damaged they are. And either way both ships are under-staffed which increases the risk of problems. Or you can let part of the crew sail the other ship, which risks those crew members running off with your ship. You can split the party, which is always risky. If a ship is captured, someone has to sail both ships. Some, either intentionally or just through bad luck in battle end up so damaged they sink. I didn't want to just flat-out say no, so I came up with several obstacles to put in their way that kept things reasonable. Especially at lower levels when the ships represented a pretty hefty chunk of cash. I've run Skull and Shackles for my party and as your typical group of murder-hobos they also wanted to try to capture and sell every ship they came across.
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